$ \overrightarrow{AE} $

Construire un représentant d'origine B de

Construire un représentant d'origine B de

$ \overrightarrow{DC} $

Construire un représentant d'origine B de

$ \overrightarrow{CH} $

A = Intersect(xAxis, yAxis)
B = Point(xAxis)
C = (4.5, 1)
D = (1.5, 1)
E = Point(yAxis)
F = (3, 3)
G = (4.5, 4)
H = (1.5, 4)
a = Segment(A, B)
b = Segment(B, C)
c = Segment(C, D)
d = Segment(D, A)
e = Segment(E, F)
f = Segment(F, G)
g = Segment(G, H)
h = Segment(H, E)
i = Segment(E, A)
j = Segment(H, D)
k = Segment(G, C)
l = Segment(F, B)
S = Point(d)
v = Vector(C, D)
u = Vector(A, E)
w = Vector(C, H)
z = Vector(B, A)
m = Vector(B, F)
n = Vector(B, E)
p = false
o = false
q = false