Déplacer le point C

Garder la trace de H

Effacer la trace en bougeant ce curseur

 \vec{ i } 

 \vec{ j } 

A = (2, 0)
B = (6, 0)
C = Point(d)
poly1, b, c, a = Polygon(C, A, B)
e = OrthogonalLine(A, a)
f = OrthogonalLine(C, xAxis)
H = Intersect(f, e)
D: H
g = false
h = 0.6 (slider from 0 to 1, step 0.1)
E = Point(f)
O = (0, 0)
i = (1, 0)
j = (0, 1)
l = Ray((0.0, 5.0), O)
m = Ray(E, C)