Activer la trace de P

Lancer l'animation

A = Intersect(xAxis, yAxis)
B = Point(xAxis)
C = (3, 6)
t = 0.47 (slider from 0 to 1, step 0.01)
v: t * Vector[A, C]
M = Point(v)
CN: t * Vector[C, B]
N = Translate(C, CN)
u = Vector(C, N)
v_1: t * Vector[M, N]
P = Translate(M, v_1)
w = Vector(M, P)
a = true
P': P
gommer = -1.7 (slider from -5 to 5, step 0.1)